B
2015
Materials Innovation supported by The Clothworkers' Foundation
2017
Furniture Design supported by the David Collins Foundation
2016
Jewellery Design
2010
Graphic Novels
2010
Graphic Novels
C
2012
Product Design
2012
Product Design
F
2010
Graphic Novels
2006
Furniture Design
2016
Materials Innovation supported by The Clothworkers' Foundation
2017
Furniture Design supported by the David Collins Foundation
G
2015
Materials Innovation supported by The Clothworkers' Foundation
H
2001
Landscape Design
2014
Materials Innovation supported by The Clothworkers' Foundation
2016
Materials Innovation supported by The Clothworkers' Foundation
2008
Lighting Design
K
2012
Product Design
2003
Graphic Design
2018
Twenty Fifth Anniversary Awards
2002
Fashion Design
2016
Jewellery Design
L
2012
Product Design
2014
Materials Innovation supported by The Clothworkers' Foundation
M
2017
Furniture Design supported by the David Collins Foundation
2010
Graphic Novels
2017
Materials Innovation supported by The Clothworkers' Foundation
2016
Materials Innovation supported by The Clothworkers' Foundation
N
2003
Graphic Design
P
2014
Materials Innovation supported by The Clothworkers' Foundation
2017
Furniture Design supported by the David Collins Foundation
R
2016
Jewellery Design
2017
Materials Innovation supported by The Clothworkers' Foundation
S
2016
Materials Innovation supported by The Clothworkers' Foundation
2015
Materials Innovation supported by The Clothworkers' Foundation
2017
Materials Innovation supported by The Clothworkers' Foundation
v
2014
Materials Innovation supported by The Clothworkers' Foundation
V
2016
Jewellery Design
W
1996
Furniture Design
2017
Materials Innovation supported by The Clothworkers' Foundation

Bart Hess

Materials Innovation supported by The Clothworkers' Foundation - Shortlisted 2014

Play is at the core of Bart Hess’ practice – a creative process where everyday materials are manipulated within the framework of the human body creating a visual world of his own which links art, fashion and textiles. He created a slime garment for Lady Gaga and has worked in collaboration with photographer Nick Knight.
His first collection, called ‘A Hunt for High Tech’, created a fictional world of human-like animal species using materials far from nature, such as plastic, foil, silicone and pins. Synthetic skins and furs were created by magnifying and exaggerating their characteristics until his imagined archetype emerged.
Despite the futuristic nature of his work, it is more traditional craftsmanship than technology involved along with basic video-editing techniques which together alter simple materials into otherworldly animations and materials merge with the body. In one video ‘Shaved’ he uses a giant blade to create aerodynamic shapes of shaving foam on a swimmer’s body, allowing the audience to experience the materials without physically doing so.
His latest project Digital Artefacts involves creating a wax mixture that hardens on the body when it is pulled underwater in a water tank where the model is dipped in creating shapes similar to an echo of the bodys’ movements.The resulting wax shapes were exhibited at the Architecture Triennale, Lisbon. His first solo show is currently showing at the Rijkmuseum Twenthe in Enschede.